#462
Magnezone
ElectricSteel
Base Stats BST 535
HP70
Atk70
Def115
SpA130
SpD90
Spe60
Abilities
Magnet Pull
Prevents steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHidden
Strengthens moves to 1.3× their power when moving last.
Type Effectiveness
Weak to
Fighting 2xGround 4xFire 2x
Resists
Normal 0.5xFlying 0.25xRock 0.5xBug 0.5xSteel 0.25xGrass 0.5xElectric 0.5xPsychic 0.5xIce 0.5xDragon 0.5xFairy 0.5x
Immune to
Poison
Moves (59)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Body Slam | Normal | physical | 85 | 100 | 15 |
| Double-Edge | Normal | physical | 120 | 100 | 15 |
| Hyper Beam | Normal | special | 150 | 90 | 5 |
| Thunderbolt | Electric | special | 90 | 100 | 15 |
| Thunder Wave | Electric | status | — | 90 | 20 |
| Thunder | Electric | special | 110 | 70 | 10 |
| Toxic | Poison | status | — | 90 | 10 |
| Screech | Normal | status | — | 85 | 40 |
| Double Team | Normal | status | — | — | 15 |
| Confuse Ray | Ghost | status | — | 100 | 10 |
| Light Screen | Psychic | status | — | — | 30 |
| Reflect | Psychic | status | — | — | 20 |
| Self-Destruct | Normal | physical | 200 | 100 | 5 |
| Explosion | Normal | physical | 250 | 100 | 5 |
| Rest | Psychic | status | — | — | 5 |
| Tri Attack | Normal | special | 80 | 100 | 10 |
| Substitute | Normal | status | — | — | 10 |
| Snore | Normal | special | 50 | 100 | 15 |
| Protect | Normal | status | — | — | 10 |
| Zap Cannon | Electric | special | 120 | 50 | 5 |
| Lock-On | Normal | status | — | — | 5 |
| Sandstorm | Rock | status | — | — | 10 |
| Endure | Normal | status | — | — | 10 |
| Swagger | Normal | status | — | 85 | 15 |
| Sleep Talk | Normal | status | — | — | 10 |
| Rain Dance | Water | status | — | — | 5 |
| Sunny Day | Fire | status | — | — | 5 |
| Mirror Coat | Psychic | special | — | 100 | 20 |
| Psych Up | Normal | status | — | — | 10 |
| Facade | Normal | physical | 70 | 100 | 20 |
| Charge | Electric | status | — | — | 20 |
| Helping Hand | Normal | status | — | — | 20 |
| Recycle | Normal | status | — | — | 10 |
| Metal Sound | Steel | status | — | 85 | 40 |
| Iron Defense | Steel | status | — | — | 15 |
| Gravity | Psychic | status | — | — | 5 |
| Gyro Ball | Steel | physical | — | 100 | 5 |
| Magnet Rise | Electric | status | — | — | 10 |
| Giga Impact | Normal | physical | 150 | 90 | 5 |
| Flash Cannon | Steel | special | 80 | 100 | 10 |
| Discharge | Electric | special | 80 | 100 | 15 |
| Iron Head | Steel | physical | 80 | 100 | 15 |
| Charge Beam | Electric | special | 50 | 90 | 10 |
| Heavy Slam | Steel | physical | — | 100 | 10 |
| Electro Ball | Electric | special | — | 100 | 10 |
| Round | Normal | special | 60 | 100 | 15 |
| Ally Switch | Psychic | status | — | — | 15 |
| Volt Switch | Electric | special | 70 | 100 | 20 |
| Electroweb | Electric | special | 55 | 95 | 15 |
| Wild Charge | Electric | physical | 90 | 100 | 15 |
| Eerie Impulse | Electric | status | — | 100 | 15 |
| Magnetic Flux | Electric | status | — | — | 20 |
| Electric Terrain | Electric | status | — | — | 10 |
| Body Press | Fighting | physical | 80 | 100 | 10 |
| Steel Beam | Steel | special | 140 | 95 | 5 |
| Steel Roller | Steel | physical | 130 | 100 | 5 |
| Rising Voltage | Electric | special | 70 | 100 | 20 |
| Hard Press | Steel | physical | 0 | 100 | 10 |
| Supercell Slam | Electric | physical | 100 | 95 | 15 |