#82
Magneton
ElectricSteel
Base Stats BST 465
HP50
Atk60
Def95
SpA120
SpD70
Spe70
Abilities
Magnet Pull
Prevents steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHidden
Strengthens moves to 1.3× their power when moving last.
Type Effectiveness
Weak to
Fighting 2xGround 4xFire 2x
Resists
Normal 0.5xFlying 0.25xRock 0.5xBug 0.5xSteel 0.25xGrass 0.5xElectric 0.5xPsychic 0.5xIce 0.5xDragon 0.5xFairy 0.5x
Immune to
Poison
Moves (51)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Double-Edge | Normal | physical | 120 | 100 | 15 |
| Hyper Beam | Normal | special | 150 | 90 | 5 |
| Thunderbolt | Electric | special | 90 | 100 | 15 |
| Thunder Wave | Electric | status | — | 90 | 20 |
| Thunder | Electric | special | 110 | 70 | 10 |
| Toxic | Poison | status | — | 90 | 10 |
| Screech | Normal | status | — | 85 | 40 |
| Double Team | Normal | status | — | — | 15 |
| Confuse Ray | Ghost | status | — | 100 | 10 |
| Light Screen | Psychic | status | — | — | 30 |
| Reflect | Psychic | status | — | — | 20 |
| Explosion | Normal | physical | 250 | 100 | 5 |
| Rest | Psychic | status | — | — | 5 |
| Tri Attack | Normal | special | 80 | 100 | 10 |
| Substitute | Normal | status | — | — | 10 |
| Snore | Normal | special | 50 | 100 | 15 |
| Curse | Ghost | status | — | — | 10 |
| Protect | Normal | status | — | — | 10 |
| Zap Cannon | Electric | special | 120 | 50 | 5 |
| Lock-On | Normal | status | — | — | 5 |
| Sandstorm | Rock | status | — | — | 10 |
| Endure | Normal | status | — | — | 10 |
| Swagger | Normal | status | — | 85 | 15 |
| Sleep Talk | Normal | status | — | — | 10 |
| Rain Dance | Water | status | — | — | 5 |
| Sunny Day | Fire | status | — | — | 5 |
| Psych Up | Normal | status | — | — | 10 |
| Facade | Normal | physical | 70 | 100 | 20 |
| Charge | Electric | status | — | — | 20 |
| Helping Hand | Normal | status | — | — | 20 |
| Recycle | Normal | status | — | — | 10 |
| Metal Sound | Steel | status | — | 85 | 40 |
| Iron Defense | Steel | status | — | — | 15 |
| Gravity | Psychic | status | — | — | 5 |
| Gyro Ball | Steel | physical | — | 100 | 5 |
| Magnet Rise | Electric | status | — | — | 10 |
| Giga Impact | Normal | physical | 150 | 90 | 5 |
| Flash Cannon | Steel | special | 80 | 100 | 10 |
| Discharge | Electric | special | 80 | 100 | 15 |
| Iron Head | Steel | physical | 80 | 100 | 15 |
| Charge Beam | Electric | special | 50 | 90 | 10 |
| Heavy Slam | Steel | physical | — | 100 | 10 |
| Electro Ball | Electric | special | — | 100 | 10 |
| Round | Normal | special | 60 | 100 | 15 |
| Volt Switch | Electric | special | 70 | 100 | 20 |
| Electroweb | Electric | special | 55 | 95 | 15 |
| Wild Charge | Electric | physical | 90 | 100 | 15 |
| Eerie Impulse | Electric | status | — | 100 | 15 |
| Electric Terrain | Electric | status | — | — | 10 |
| Steel Beam | Steel | special | 140 | 95 | 5 |
| Rising Voltage | Electric | special | 70 | 100 | 20 |