#171
Lanturn
WaterElectric
Base Stats BST 460
HP125
Atk58
Def58
SpA76
SpD76
Spe67
Abilities
Volt Absorb
Absorbs electric moves, healing for 1/4 max HP.
Illuminate
Doubles the wild encounter rate.
Water AbsorbHidden
Absorbs water moves, healing for 1/4 max HP.
Type Effectiveness
Weak to
Ground 2xGrass 2x
Resists
Flying 0.5xSteel 0.25xFire 0.5xWater 0.5xIce 0.5x
Moves (60)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Double-Edge | Normal | physical | 120 | 100 | 15 |
| Hydro Pump | Water | special | 110 | 80 | 5 |
| Surf | Water | special | 90 | 100 | 15 |
| Ice Beam | Ice | special | 90 | 100 | 10 |
| Blizzard | Ice | special | 110 | 70 | 5 |
| Hyper Beam | Normal | special | 150 | 90 | 5 |
| Thunderbolt | Electric | special | 90 | 100 | 15 |
| Thunder Wave | Electric | status | — | 90 | 20 |
| Thunder | Electric | special | 110 | 70 | 10 |
| Toxic | Poison | status | — | 90 | 10 |
| Agility | Psychic | status | — | — | 30 |
| Screech | Normal | status | — | 85 | 40 |
| Double Team | Normal | status | — | — | 15 |
| Confuse Ray | Ghost | status | — | 100 | 10 |
| Waterfall | Water | physical | 80 | 100 | 15 |
| Amnesia | Psychic | status | — | — | 20 |
| Rest | Psychic | status | — | — | 5 |
| Substitute | Normal | status | — | — | 10 |
| Snore | Normal | special | 50 | 100 | 15 |
| Curse | Ghost | status | — | — | 10 |
| Flail | Normal | physical | — | 100 | 15 |
| Protect | Normal | status | — | — | 10 |
| Zap Cannon | Electric | special | 120 | 50 | 5 |
| Icy Wind | Ice | special | 55 | 95 | 15 |
| Endure | Normal | status | — | — | 10 |
| Swagger | Normal | status | — | 85 | 15 |
| Attract | Normal | status | — | 100 | 15 |
| Sleep Talk | Normal | status | — | — | 10 |
| Heal Bell | Normal | status | — | — | 5 |
| Rain Dance | Water | status | — | — | 5 |
| Whirlpool | Water | special | 35 | 85 | 15 |
| Stockpile | Normal | status | — | — | 20 |
| Spit Up | Normal | special | — | 100 | 10 |
| Swallow | Normal | status | — | — | 10 |
| Facade | Normal | physical | 70 | 100 | 20 |
| Charge | Electric | status | — | — | 20 |
| Dive | Water | physical | 80 | 100 | 10 |
| Muddy Water | Water | special | 90 | 85 | 10 |
| Bounce | Flying | physical | 85 | 85 | 5 |
| Water Pulse | Water | special | 60 | 100 | 20 |
| Sucker Punch | Dark | physical | 70 | 100 | 5 |
| Aqua Ring | Water | status | — | — | 20 |
| Aqua Tail | Water | physical | 90 | 90 | 10 |
| Giga Impact | Normal | physical | 150 | 90 | 5 |
| Discharge | Electric | special | 80 | 100 | 15 |
| Charge Beam | Electric | special | 50 | 90 | 10 |
| Electro Ball | Electric | special | — | 100 | 10 |
| Soak | Water | status | — | 100 | 20 |
| Round | Normal | special | 60 | 100 | 15 |
| Scald | Water | special | 80 | 100 | 15 |
| Volt Switch | Electric | special | 70 | 100 | 20 |
| Electroweb | Electric | special | 55 | 95 | 15 |
| Wild Charge | Electric | physical | 90 | 100 | 15 |
| Eerie Impulse | Electric | status | — | 100 | 15 |
| Electric Terrain | Electric | status | — | — | 10 |
| Dazzling Gleam | Fairy | special | 80 | 100 | 10 |
| Liquidation | Water | physical | 85 | 100 | 10 |
| Rising Voltage | Electric | special | 70 | 100 | 20 |
| Flip Turn | Water | physical | 60 | 100 | 20 |
| Chilling Water | Water | special | 50 | 100 | 20 |